AI Insights · Timothy · January 2024
Top 5 Real-Time Strategy Apps in Turkey: Q4 2023 Performance
Discover the performance trends of the top 5 real-time strategy apps in Turkey for Q4 2023, including downloads, revenue, and active users data.
In Q4 2023, the top 5 real-time strategy apps in Turkey showed diverse performance trends in terms of downloads, revenue, and weekly active users. Detailed insights from Sensor Tower reveal the following patterns:
Clash Royale from Supercell experienced a dynamic quarter. Weekly revenue peaked at approximately $35K in early October and fluctuated throughout the period, ending with around $24K in the last week of December. Downloads saw significant growth, reaching 34.9K in early November, and then stabilizing around 25K towards the end of the quarter. The game maintained a strong user base, with weekly active users increasing steadily from 3.5M in late September to nearly 5M by the end of December.
Age of Frostfall from WARMEST GOOD LIMITED had varied performance. Revenue showed a notable spike, peaking at $32K in early December before declining sharply. Downloads were relatively low, with a high of 1.2K in late September and fluctuating below 1K for most of the quarter. Weekly active users also reflected a downward trend, starting at 2.1K and ending the quarter with approximately 860 users.
Empire Takeover by LOVEGAME HK saw significant revenue fluctuations, peaking at $13.4K in the final week of December. Downloads were minimal, with a notable increase to 6.2K in late November. Weekly active users surged from 210 in late September to a peak of 3.8K in late November, before settling at around 570 by the end of the quarter.
Warcraft Rumble from Blizzard Entertainment, Inc., launched in early November, showed promising initial performance. Revenue peaked at nearly $20K in early November, before gradually declining to about $4.7K by the end of December. Downloads followed a similar trend, starting strong at 53.6K in late October and reducing to around 1K by the end of the quarter. Weekly active users decreased from 38K in late October to approximately 15.4K by the end of December.
TFT: Teamfight Tactics from Riot Games, Inc., maintained steady performance throughout the quarter. Revenue saw a peak of $8.6K in early December. Downloads remained relatively stable, averaging around 4.9K weekly. The game’s weekly active users started at 120.7K in late September and gradually decreased to 80.4K by the end of December.
For more detailed insights and data, visit Sensor Tower.